Path: utzoo!utgpu!jarvis.csri.toronto.edu!cs.utexas.edu!uunet!microsoft!tom From: tom@microsoft.UUCP (Tom McConnell) Newsgroups: comp.sys.amiga Subject: Re: A new Amiga... Message-ID: <10302@microsoft.UUCP> Date: 17 Jan 90 00:58:21 GMT References: <4144@wehi.dn.mu.oz> <1051@sdrc.UUCP> Reply-To: tom@microsoft.UUCP (Tom McConnell) Organization: Microsoft Corp., Redmond WA Lines: 28 In article <1051@sdrc.UUCP> evgabb@sdrc.UUCP (Rob Gabbard) writes: >In article <4144@wehi.dn.mu.oz>, BAXTER_A@wehi.dn.mu.oz writes: >> >With the Amiga's custom graphics chips the CPU is freed up to do other things >while in the PC/Mac world the CPU is all too often bogged down processing the >graphics operations.That is why the 68000-based Amiga 1000 can still outperform >a '486 VGA box on similiar graphics operations. I'm sure there are graphics >co-processor boards that take alot of this burden off the Intel/Mac but compare >the $$$$ to an Amiga. Ummm...Actually, how many '486 boxes have you seen? I've played around with flight sim on a '486, and it _way_ outperforms the Amiga's ability to display fast complex graphics. I mean we are talking about a '486 here! These things are _incredibly_ fast! Even a '386 running at 20MZ is faster than an amiga when running flight sim. But a '386 at 16mz, well, that's getting more in the ballpark. Remove the floating point chip, and it's closer even more! I am a diehard Amiga fan, but let's not get carried away! I would like to see an amiga with a 32bit 68030 running at the same speed with 32bit video chips. Now _that_ would really be flying! :-) -Tom -- "Hey COW!" _____________(( "My employer couldn't care less about BOVINES!" / ** o \ ______ _______________________ /| **** \ _/moo...\ | Tom McConnell | / | ** /\__/ \______/ | uunet!microsoft!tom |