Xref: utzoo comp.sys.amiga:47679 rec.games.video:5219 Path: utzoo!utgpu!jarvis.csri.toronto.edu!rutgers!mit-eddie!apollo!rehrauer From: rehrauer@apollo.HP.COM (Steve Rehrauer) Newsgroups: comp.sys.amiga,rec.games.video Subject: Re: Developing for the Lynx Message-ID: <4817845d.20b6d@apollo.HP.COM> Date: 17 Jan 90 17:10:00 GMT References: <8581@cbnewsm.ATT.COM> <759@cs.wmich.edu> Sender: root@apollo.HP.COM Reply-To: rehrauer@apollo.HP.COM (Steve Rehrauer) Distribution: usa Organization: Hewlett-Packard Apollo Division - Chelmsford, MA Lines: 20 In article <759@cs.wmich.edu> dodgson@cs.wmich.edu (Harry Dodgson) writes: > The people at Atari will be happy to SELL you a development system >as they build them. Can you afford $5000.00 for a custom board that >plugs into your Amiga? I couldn't, therefore I didn't get one. Nor I. I assume this chunk of cash buys only the board & software, and you supply the Amiga? I suppose $5K is chump-change for the game houses, but ow! it sure isn't for us mortals. > I didn't find out what language was supported, but a 4 MHz 65C02 >can compete with an 8 MHz 68000 in execution cycles, so don't sell it short. >A few 16 MHz coprocessors don't hurt either. As far as a simulator, the >board executes all the code, so simulation on the Amiga screen isn't needed. Sort of related question: whatever happened to the 6809 chip? I always thought it had a lot going for it, too, as 8-bit chips go. The only commercial computer/game that I know for sure used it was the Tandy Co-Co. -- >>"Aaiiyeeee! Death from above!"<< | Steve Rehrauer, rehrauer@apollo.hp.com "Flee, lest we be trod upon!" | The Apollo System Division of H.P.