Path: utzoo!utgpu!jarvis.csri.toronto.edu!rutgers!pyrnj!hhb!bvk From: bvk@hhb.UUCP (Brett Kuehner) Newsgroups: comp.sys.amiga Subject: Re: Lynx machine (was Re: RJ Mical) Message-ID: <306@hhb.UUCP> Date: 17 Jan 90 19:56:55 GMT References: <699@tau.sm.luth.se> <22224@usc.edu> <1048@dialogic.UUCP> <88@macuni.mqcc.mq.oz> Organization: HHB Systems, Mawah, NJ Lines: 39 ifarqhar@mqccsunc.mqcc.mq.OZ (Ian Farquhar) writes: >Processor: A 6502-series running at 4 MHz >Resolution: About 180 x 180 >Colors: 64 >The sprite engine is apparently spectacular, and includes hardware scale >and rotate functions (which actually are quite easy to do, it's all in >the address generation). >My source is questionable, so do not rely on these! >I feel that the success of this unit depends on whether Epyx will >provide developers with the information they need. I would certainly >develop for it, but have no intention of reverse engineering the damn >thing, something I did with another very old game console. >If anyone has some more concrete technical info, or details on how to >obtain this, please e-mail it to me. I'd appreciate it. Hmm, I seem to have lost Leo's original post with the full specs, but I know it's 16 colors out of 4096. The development system supposedly costs around $7000, including an Amiga 2000. The ROM cartridges are encrypted, with an RSA variant (I think). Most of the system is packed into two custom chips, MIKEY (68 pin LCC) and SUZY (44 pin LCC). There are two 64Kx4 DRAMs, as well as whatever RAM and ROM might be in the 6502 (which is inside MIKEY, apparently). I'd bet on the decryption code being in ROM on the 6502. I'm trying to find out as much about the system as possible, without being a developer, so I'm hacking away with a scope. If you're interested, I've started a Lynx-Hacks mailing list, send me mail to join. Brett -- Brett Kuehner, Racal-Redac/HHB, Mawah, NJ ...!princeton!hhb!bvk bvk%hhb@princeton.EDU