Path: utzoo!utgpu!jarvis.csri.toronto.edu!clyde.concordia.ca!uunet!samsung!brutus.cs.uiuc.edu!apple!oliveb!amiga!kodiak From: kodiak@amiga.UUCP (Robert R. Burns) Newsgroups: comp.sys.amiga.tech Subject: Re: Pointer Position via AmigaDOS i/o Message-ID: <5122@amiga.UUCP> Date: 15 Jan 90 20:46:35 GMT References: <1990Jan15.020351.18563@murdoch.acc.Virginia.EDU> Reply-To: kodiak@batgirl.UUCP (Robert R. Burns) Organization: Commodore-Amiga Inc, Los Gatos CA Lines: 23 In article ... (Thomas M. Breeden) writes: )Writing the SRE, Set Raw Events, Amiga specific CSI sequence for request )2, RAW mouse input, and 4, Pointer position ... ) ), values are almost always "0;0;". Clicking and moving as fast as )possible will sometimes result in a small positive or negative or )value, as if it were relative to the position 0.1 sec before. The RAWMOUSE events that you're getting here are from the gameport device, the movement-only events are filtered by intuition, but the button events may still contain some recent relative [see the MSB of the ie_Qualifier] mouse movement. )Is there something more I need to do to get the , positions ... You need to look in the window->MouseX and window->MouseY. - Kodiak -- Bob Burns, amiga!kodiak _ | /_ _|. _ | Commodore __ |_) _ |_ _ )' |<(_)(_)|(_\|< /\ | ||| _` /\ |_)(_\| )(_\ | | \ Software ___/..\|\/|||__|/..\___ Faith