Path: utzoo!utgpu!jarvis.csri.toronto.edu!cs.utexas.edu!swrinde!zaphod.mps.ohio-state.edu!think!snorkelwacker!apple!Apple.COM!lsr From: lsr@Apple.COM (Larry Rosenstein) Newsgroups: comp.sys.atari.st Subject: Re: Mac II screen colors (Was: Genlock Inquiry) Message-ID: <6251@internal.Apple.COM> Date: 18 Jan 90 20:08:32 GMT Sender: usenet@Apple.COM Organization: Objects-R-Us, Apple Computer, Inc. Lines: 17 References: <9001091511.AA13450@ucbvax.Berkeley.EDU> <18107@umn-cs.CS.UMN.EDU> In article <18107@umn-cs.CS.UMN.EDU> davidli@umn-cs.CS.UMN.EDU (David Paschall-Zimbel) writes: > Now let's see, what sort of video display unit do we need? 16 million colors > displayed simultaneously would imply 16 million pixels, or a resolution of > 16000 x 1000 pixels, or 8000 x 2000 pixels, or 4000 x 4000 pixels. This is a stupid line of reasoning. The purpose of a graphics system that can display 16 million colors is so that you can display full color images without having to resort to dithering, custom color tables, etc. One doesn't need to show all 16 million colors at the same time, as long as you can make each pixel on the screen any color you want. Also, you can get graphics cards that provide 16 million colors on a 640x480 screen for about $800-900. So a 24-bit color Mac II can be had of a reasonable price.