Path: utzoo!utgpu!jarvis.csri.toronto.edu!cs.utexas.edu!uwm.edu!bionet!ames!uhccux!munnari.oz.au!cluster!metro!natmlab.dap.csiro.au!ditsyda!macuni!mqccsunc!ifarqhar From: ifarqhar@mqccsunc.mqcc.mq.OZ (Ian Farquhar) Newsgroups: comp.sys.amiga Subject: Hard Drivin - the game Message-ID: <136@macuni.mqcc.mq.oz> Date: 19 Jan 90 14:09:24 GMT Sender: news@macuni.mqcc.mq.oz Reply-To: ifarqhar@mqccsunc.mq.oz (Ian Farquhar) Distribution: comp Organization: Macquarie University, Sydney Lines: 38 There was a comment recently about the Hard Drivin' game on the Amiga, and how slow it was. I have seen the game on the Amiga, and was quite impressed. However, I also have the actual specs of the arcade machine, which makes the Amiga implimentation even more impressive. Here are the processors: 34010-50 MSP - Math System Processor 34010-50 GSP - Graphic System Processor 34012-50 PSP - No idea. It's on the board, but I don't know what it does. 32010 Sound 68000 Sound controller 68010 Game controller. Sort of the master controller, handles diagnostics and manages hi-score tables and money. How's that for overuse of hardware? When you consider the computing power Atari put in this game, I think that the Amiga implimentation is quite well done. A little mnmore attention to detail was required perhaps, but otherwise very playable. And remember, the Amiga is doing the whole game on the same chip that Atari uses to coordinate the sound! All hail Saint Fubar, parton saint of computer programmers. +-----------------------------------+-------------------------------+ | Ian Farquhar | Phone : (02) 805-7420 (STD) | | Microcomputer Support | (612) 805-7420 (ISD) | | Office of Computing Services | Fax : (02) 805-7433 (STD) | | Macquarie University NSW 2109 | (612) 805-7433 (ISD) | | Australia | Also : 805-7205 | +-----------------------------------+-------------------------------+ | ACSNet ifarqhar@macuni.mqcc.mq.oz | | ifarqhar@mqccsuna.mqcc.mq.oz | +-------------------------------------------------------------------+ D