Xref: utzoo comp.sys.amiga:48111 rec.games.video:5294 Path: utzoo!utgpu!jarvis.csri.toronto.edu!rutgers!mit-eddie!mintaka!oliveb!amiga!cbmvax.cbm.commodore.com!daveh From: daveh@cbmvax.cbm.commodore.com.commodore.com (Dave Haynie) Newsgroups: comp.sys.amiga,rec.games.video Subject: Re: The Lynx CPU (???) (Was:Re: Developing for the Lynx) Message-ID: <9420@cbmvax.cbm.commodore.com.commodore.com> Date: 22 Jan 90 21:08:45 GMT References: <4952@sugar.hackercorp.com> Distribution: usa Organization: Commodore, West Chester, PA Lines: 25 in article <4952@sugar.hackercorp.com>, karl@sugar.hackercorp.com (Karl Lehenbauer) says: > Xref: cbmvax comp.sys.amiga:50282 rec.games.video:5610 > Although the 6502 can execute instructions in fewer clock cycles than most > other cruddy old eight-bit CISC microprocessors, those instructions typically > don't do as much. From a programming standpoint the architecture is so totally > brain-dead that even an 8080 looks heavenly by comparison. That's somewhat debatable, but it doesn't really matter. The 6502 is the defacto standard in the video game world. If you're a games programmer, you know 6502. Here's the list: Atari 2600, etc.; Atari 800, etc. Commodore VIC 20, C64, C128 Apple II/IIe/IIc, etc. Nintendo (actually uses a 6502 clone with all the MOS patented things cut out). So you would think, if you're trying to get games ported to any small, cheap game machine, a 6502 compatible CPU is probably an awfully good idea. > -- uunet!sugar!karl "It takes a smart man to know when he's stupid." -- Dave Haynie Commodore-Amiga (Systems Engineering) "The Crew That Never Rests" {uunet|pyramid|rutgers}!cbmvax!daveh PLINK: hazy BIX: hazy Too much of everything is just enough