Path: utzoo!utgpu!jarvis.csri.toronto.edu!cs.utexas.edu!usc!apple!vsi1!wyse!mips!smsc.sony.com!dce From: dce@smsc.sony.com (David Elliott) Newsgroups: comp.sys.mac Subject: Re: Color game reviews - Pipe Dream and Crazy Cars Message-ID: <1990Jan24.170113.3078@smsc.sony.com> Date: 24 Jan 90 17:01:13 GMT References: <1990Jan21.215048.11691@smsc.sony.com> <15673@well.UUCP> Reply-To: dce@Sony.COM (David Elliott) Organization: Sony Microsystems Corp. Lines: 24 In article <15673@well.UUCP> nilesinc@well.UUCP (Avi Rappoport) writes: >My husband bought me PipeDreams as a present, but I don't like it much. >The time pressure is very different from Tetris: makes it much more tense >and less attractive. Of course I'm a Tetris junkie and have been known >to dream it (loved the Nintendo commercial), but I find Color Shanghai >to be much nicer than Pipe Dreams. I know what you mean about Tetris dreams. I started playing Tetris a year ago, and after a couple of weeks I actually had to avoid my Mac for a couple of days to get out of the habit of starting up Tetris between other things. Have you tried Columns by Chris Christensen yet? It's a similar idea, but a different execution. Pipe Dreams does take a little getting used to. When I started, I ignored the pipes in the stack and just concentrated on getting the current area working. Now, after only about 20 games, I work ahead 3 or 4 pieces. This really helps on the levels with reservoirs and those with directional pipes. -- David Elliott dce@smsc.sony.com | ...!{uunet,mips}!sonyusa!dce (408)944-4073 "Never call a crazed psychotic a crazed psychotic."