Xref: utzoo comp.sys.mac.programmer:11796 comp.graphics:9454 rec.games.video:5268 Path: utzoo!utgpu!jarvis.csri.toronto.edu!cs.utexas.edu!uwm.edu!carroll1!dnewton From: dnewton@carroll1.cc.edu (Dave Newton the Late) Newsgroups: comp.sys.mac.programmer,comp.graphics,rec.games.video Subject: Re: Mac<->Nintendo PowerGlove Interface? Message-ID: <1108@carroll1.cc.edu> Date: 19 Jan 90 23:57:11 GMT References: <1611@ndmath.UUCP> <11531@thorin.cs.unc.edu> Reply-To: dnewton@carroll1.cc.edu (Dave Newton the Late) Followup-To: comp.sys.mac.programmer Organization: Organization? We don't need no steenkin' organization. Lines: 19 In article <11531@thorin.cs.unc.edu> jge@jason.cs.unc.edu (John Eyles) writes: >I've heard that Nintendo "peripherals" use a proprietary data encryption >scheme, which you can't get the spec on unless you sell your soul to Nintendo. >The power-glove would transmit such encoded signals, so I think the interface >you are proposing would be virtually impossible (without the cooperation of >Nintendo). I think the encoding you're talking about is contained within the cartridges themselves, attempting to prevent unauthorized third-party game developers. If the PowerGlove transmits "encoded" signals, it shouldn't really matter, as every control on the glove would need a unique signature. So all you'd need to do is hook a data-catcher to the glove's outputs and watch. -- David L. Newton | uunet!marque!carroll1!dnewton (414) 524-7343 (work) | dnewton@carroll1.cc.edu (414) 524-6809 (home) | 100 NE Ave, Waukesha WI 53186 I'm looking for Tom Brown, Chem. Eng. major at UofIL, Junior. Tell him to call