Path: utzoo!utgpu!watserv1!watmath!att!cbnews!military From: animage%sandstorm.Berkeley.EDU@ucbvax.Berkeley.EDU (Cal-Animage Club) Newsgroups: sci.military Subject: Re: HEAT shell question and proposal. Message-ID: <13348@cbnews.ATT.COM> Date: 20 Jan 90 03:18:29 GMT References: <12756@cbnews.ATT.COM> <13188@cbnews.ATT.COM> Sender: military@cbnews.ATT.COM Organization: University of California, Berkeley Lines: 32 Approved: military@att.att.com From: animage%sandstorm.Berkeley.EDU@ucbvax.Berkeley.EDU (Cal-Animage Club) In article <13188@cbnews.ATT.COM> munnari!csc1.anu.oz.au!dxb105@uunet.uu.net writes: >From: munnari!csc1.anu.oz.au!dxb105@uunet.uu.net >There's been a lot of discussion lately on how to make HEAT rounds penetrate >reactive armour, but it seems to me thte most dramatic effect reactive armour >is going to have is on tank vs. infantry, ie. shaped-charge tipped rockets. I'd >like to know what ideas have been proposed for using _rockets_ on reactive >armour, and whether the idea below makes sense (and if I've made any errors of >fact). Aw, hell. It seems apparent to me that it's becoming more and more complicated and expensiveto try to think and research ways of defeating reactive armor. Has anyone even thought about disabling the tank WITHOUT having to blast it to pieces? Why don't we just go with a simple and cheap solution of firing gooey substances that get sucked into a tank's engine that react thermally and expand choking out the air intake into the engine thereby immobilizing the tank by killing the engine. Heck, if it can't move it can't bother anyone and if you fire enough of them, they can stop an entire tank column very very quickly. Who says you gotta destroy all your enemies, when just immobilizing them and making them squirm is 10 times more enjoyable. Plus non-moving targets are easier to hit than moving targets. :-) The Daimyo "War is a dirty job, but somebody's gotta do it."