Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!usc!zaphod.mps.ohio-state.edu!sol.ctr.columbia.edu!emory!mephisto!mcnc!rti!ntpdvp1!sandyz From: sandyz@ntpdvp1.UUCP (Sandy Zinn) Newsgroups: comp.ai Subject: Re: Chess, Reductionism. Summary: A rule by any other name.... Keywords: emergence, chess, reductionism Message-ID: <349@ntpdvp1.UUCP> Date: 16 Mar 90 23:10:07 GMT Organization: Northern Telecom DMS-10 Div., Raleigh, NC Lines: 23 > >>In chess it is not possible to checkmate a king with _only_ two knights. > >>If you regard this as a property of reality how is it a consequence of > >>the laws of physics? > > The given property is a consequence of the rules of the game. > (Ken Presting) writes: > The question of handling abstract rules in a physical system is very > important for AI. Inside a Von Neumann machine, everything looks like > symbols crunched according to rules (according to some writers). Inside > a neural net, nothing looks like symbols or rules (again according to > some). What is the relationship between processes, perceptions, and > rules? Get out your flame-throwers, guys. I think (at one level) rules = representation (symbols) = processes = perception You just add more time as you go across. E.G. a process is a "description" of relationships over time. @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ Sandra Zinn | "The squirming facts (yep these are my ideas | exceed the squamous mind" they only own my kybd) | -- Wallace Stevens