Path: utzoo!utgpu!watserv1!watmath!iuvax!noose.ecn.purdue.edu!newton.physics.purdue.edu!murphy From: murphy@newton.physics.purdue.edu (William J. Murphy) Newsgroups: comp.graphics Subject: Re: Animation Package Message-ID: <3344@newton.physics.purdue.edu> Date: 21 Mar 90 16:44:26 GMT References: <4562@quanta.eng.ohio-state.edu> Reply-To: murphy@newton.physics.purdue.edu.UUCP (William J. Murphy) Organization: Purdue Univ. Physics Dept., W. Lafayette, IN Lines: 22 In article <4562@quanta.eng.ohio-state.edu> mzaik@baloo.eng.ohio-state.edu ( ) writes: >A friend of mine is interested in developing cartoon animation. He >wants to know what is the most economical setup of a computer >animation system. What hardware, software is necessary? Have your friend check out an Amiga 2500/30. Some software that is pertinent to animation are the various drawing programs such as DigiPaint, DPaintIII, PhotonPaint. DPaint III allows animated brushes, thus animation is a cinch. Other animation packages of interest would be Sculpt-Animate 4D, Aegis' Animator ??, MicroIllusion's Cell Animator and Video transport controller, and a new entry into the market is the Animation Studio by Disney Software. The Cell Animator was worked on by a woman named Heidi Turnipseed, former animator for Disney and Don Bluth. Her credits include work on Secret of NIMH, and An American Tail. She recently did some work for Disney for Mickey's 50th birthday. The pencil testing was done entirely with an Amiga and an 8mm video controlled by the Amiga. What can I say, the Amiga is a good choice for animation at a low price. -- Bill Murphy murphy@newton.physics.purdue.edu Enjoying my Amiga 2000, but holding out for a real computer: The Amiga 3000!!