Path: utzoo!utgpu!news-server.csri.toronto.edu!clyde.concordia.ca!uunet!jarthur!brutus.cs.uiuc.edu!apple!sun-barr!newstop!sun!stpeter!cmcmanis From: cmcmanis@stpeter.Sun.COM (Chuck McManis) Newsgroups: comp.sys.amiga.tech Subject: Re: PolyDraw replacement - waveform plotting Keywords: PolyDraw, Blitter Message-ID: <133243@sun.Eng.Sun.COM> Date: 21 Mar 90 08:37:06 GMT References: <25661@swrinde.nde.swri.edu> <133167@sun.Eng.Sun.COM> <25677@swrinde.nde.swri.edu> Sender: news@sun.Eng.Sun.COM Reply-To: cmcmanis@sun.UUCP (Chuck McManis) Distribution: na Organization: Sun Microsystems, Mountain View Lines: 19 In article <25677@swrinde.nde.swri.edu> kent@swrinde.UUCP (Kent D. Polk) writes: >Could you please point me a bit further in this direction? Such as >example code? Actually this is a pretty common algorithim if you had checked any decent computer graphics text it would have jumped out at you. Lacking even this most simple ability to consult a library let me make it excruciatingly clear : Newman & Sproul, "Principles of Interactive Computer Graphics" published by McGraw-Hill, ISBM 0-07-046338-7 pp 20-27 and pp 219-220 Other texts work as well some prefer one by Foley and Van Dam. --Chuck McManis uucp: {anywhere}!sun!cmcmanis BIX: Internet: cmcmanis@Eng.Sun.COM These opinions are my own and no one elses, but you knew that didn't you. "If it didn't have bones in it, it wouldn't be crunchy now would it?!"