Path: utzoo!utgpu!news-server.csri.toronto.edu!mailrus!wuarchive!zaphod.mps.ohio-state.edu!samsung!cs.utexas.edu!sun-barr!newstop!sun!kimba!hvr From: hvr@kimba.Sun.COM (Heather Rose) Newsgroups: comp.windows.x Subject: Re: extension philosophy [was Re: audio servers] Message-ID: <133125@sun.Eng.Sun.COM> Date: 20 Mar 90 01:12:09 GMT References: <780@auto-trol.UUCP> <776@auto-trol.UUCP> <9003121606.AA03191@expo.lcs.mit.edu> <4840@crltrx.crl.dec.com> <1837@mit-amt.MEDIA.MIT.EDU> <3015@bacchus.dec.com> <6865@decvax.dec.com> <4872@crltrx.crl.dec.com> Sender: news@sun.Eng.Sun.COM Reply-To: hvr@sun.UUCP (Heather Rose) Organization: Sun Microsystems, Mountain View Lines: 15 In article <4872@crltrx.crl.dec.com> jg@max.crl.dec.com (Jim Gettys) writes: >You are missing the point. Audio has nothing to do with allocating screen >resources. Only minimal coordination is actually needed with X. >What is more, audio is a real time operation; it is very hard (read >essentially impossible) to make real time guarantees in X. FYI: someone at Sun did do an audio extension on SparcStation1. They were showing it at the SUG, and giving away the sources. And the points Jim makes about "real time" are very real. The audio was often delayed and spotty thus making it a neat demo but not a realistic application. __________________________________________________________________ Heather Rose Window Systems Group internet: hrose@sun.com Sun Microsystems, Inc. uucp: ...!sun!hrose