Path: utzoo!attcan!uunet!samsung!munnari.oz.au!cluster!jaa From: jaa@cs.su.oz (James Ashton) Newsgroups: aus.wanted,aus.games.roleplay,comp.sources.wanted Subject: Re: Maze generation algorithm wanted. Message-ID: <793@cluster.cs.su.oz> Date: 27 Mar 90 01:39:34 GMT References: <2097.260df8d2@cc.cut.oz.au> Sender: news@cluster.cs.su.oz Reply-To: jaa@cluster.cs.su.oz (James Ashton) Organization: Basser Dept of Computer Science, University of Sydney, Australia Lines: 11 In article <2097.260df8d2@cc.cut.oz.au> North_TJ@cc.cut.oz.au writes: >A colleague has asked me to post a request for a 2-D maze generation >algorithm (any common language). Well, I'm posting... I wrote a maze generator a while ago. It's purpose was to generate standard micromouse 16x16 mazes. It's quite slow but always creates reasonably good mazes for micromice - maze solving robots. It's short enough and (I think) potentially interesting enough that I've submitted it to comp.sources.games. Hopefully it should appear shortly. James Ashton.