Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!swrinde!emory!mephisto!udel!mmdf From: GWO110%URIACC.BITNET@brownvm.brown.edu (F. Michael Theilig) Newsgroups: comp.sys.amiga Subject: Re: Old software (was Re: M.U.L.E. and C64 emulators for Amy) Message-ID: <15036@snow-white.udel.EDU> Date: 26 Mar 90 22:16:30 GMT Sender: mmdf@udel.EDU Lines: 33 Wanting M.U.L.E. for the Amiga made me think of something I tried to do back in my C64 days. I loved some of the games I had for my Atari 2600, and never understood why they wern't done on the 64. What I wanted to do was to build an interface so I could load in the binary of the cartridges and then save them to a C64 disk. I knew a little ML, so I intended on modifing them so that they would work on te 64. Does anyone know what major copyright infringement means? I didn't care. I owned the cardridges, and never intended on selling the C64 versions. All that aside, now that I have an even more powerful machine, why can't those games be ported here? Obviously not the same way. I would like to see an Amiga version of Atari's Adventure. But what I want is a total replica. Identical gameplay, identical graphics (I believe that the Atari's had 150X200 graphics, so we could use low-res with double wide pixels), identical color, identical sound. With all the same quirks. (I know, I know ...) I envisioned a menu option to go into "Amiga mode" in steps. First standard graphics and sound, then a larger map, and so on. When people do ports of older games to the Amiga, they can do a good job (Amiba invaders comes to mind), but I miss the charm of the old games. On a side note, has anyone seen a port of Activision's Ka-Boom? Ok, I know you all think I'm sick and demented by now, and you're probably right, but theres a lot more of us out there than you think! /* "Come see the violence inherent in the system!" F. Michael Theilig - The University of Rhode Island at Little Rest GWO110 at URIACC.Bitnet "Help! Help! I'm being Repressed!" */