Path: utzoo!attcan!uunet!tut.cis.ohio-state.edu!ucsd!nosc!crash!pro-party.cts.com!seanc From: seanc@pro-party.cts.com (Sean Cunningham) Newsgroups: comp.sys.amiga Subject: Re: Converting Sculpt --> DigiView Message-ID: <1993@crash.cts.com> Date: 28 Mar 90 20:36:10 GMT Sender: root@crash.cts.com Lines: 36 In-Reply-To: message from perry@madnix.UUCP That sound's GREAT! I'll be looking for it...by the way, the last one you mentioned, RENDITION...do you have any idea when it'll be available to end users? And am I getting my hopes up to high in thinking that it might be an Amiga version of the RenderMan interface? Also, since you guys at ASDG are pretty heavy into high-end graphics, let me run something by you...an idea I had about a 24-bit board for the Amiga: Forget the video-slot, and taking cues from the Amiga's native display. Make a board, or convert an exitsting design to plug into a standard Zorro II slot for power. Then, connect something like a Kurta tablet, or an AproDraw digitizing table, and have the board get it's pointer readings off the port the pad is plugged into. That way, you load up your system, on the Amiga, and you can go about doing other things after you have your Hi Res system loaded. I don't see why nobody's made a true-color board for the Amiga yet. The market IS there...the boards are even cheap on the Mac now. Maybe I just want too much... Sean //////////////////////////////////////////////////////////////////////////// UUCP: ...!crash!pnet01!pro-party!seanc | ARPA: !crash!pnet01!pro-party!seanc@nosc.mil | " I drank what? " INET: seanc@pro-party.cts.com | -Socrates | RealWorld: Sean Cunningham | Voice: (512) 994-1602 | | Call C.B.A.U.G. BBS (512) 883-8351 w/SkyPix | B^) VISION GRAPHICS B^) \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\