Path: utzoo!utgpu!news-server.csri.toronto.edu!mailrus!uunet!sco!mikeeb From: mikeeb@sco.COM (Michael E. Bays) Newsgroups: comp.sys.amiga Subject: Re: programming joystick HELP!!? Message-ID: <3772@scorn.sco.COM> Date: 28 Mar 90 21:24:01 GMT References: <2152@darkstar.ucsc.edu> Sender: news@sco.COM Reply-To: mikeeb@sco.COM (Michael E. Bays) Distribution: usa Organization: The Santa Cruz Operation, Inc. Lines: 28 i assume that you mean the blocking reads that the example does. yes.... that is a pain in the A** i tryed to find away around the blocking read but never could. i have a "main_loop" i want it to just return if nothing has been done but i cant get it to do that. any info would be appreciated metoo In article <2152@darkstar.ucsc.edu> rabbits@ucscb.UCSC.EDU () writes: >anyone have any short examples of using >the joystick gameport?? > >programmers guide to amiga is rather terse on the supject >and does not give me the info i need. > >i want to be able to make a simple function call and >see if any messages have been left for the gameport device. -- //-n-\\ Michael E. Bays _____---=======---_____ The Santa Cruz Operation ====____\ /.. ..\ /____==== (...!uunet!sco!mikeeb) // ---\__O__/--- \\ \_\ /_/