Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!usc!brutus.cs.uiuc.edu!ux1.cso.uiuc.edu!ux1.cso.uiuc.edu!cs121jj From: cs121jj@ux1.cso.uiuc.edu Newsgroups: comp.sys.amiga Subject: Re: Sculpt trouble?!? Message-ID: <15500032@ux1.cso.uiuc.edu> Date: 30 Mar 90 01:39:05 GMT References: <1243@kunivv1.sci.kun.nl> Lines: 26 Nf-ID: #R:kunivv1.sci.kun.nl:1243:ux1.cso.uiuc.edu:15500032:000:1510 Nf-From: ux1.cso.uiuc.edu!cs121jj Mar 29 14:58:00 1990 Try making the inside of the cylinder a mirror, to reflect all light inside the cylinder outside into the rest of the world. I don't think this should be too hard, as if you didn't care about the cylinder (what it looked like and if it was astheticly pleasing and so forth), you could just make the whole cylinder a mirrored object and do the same object placement. Also, have you tried a cone so that the narrow (open) end was facing the face and the wide (closed) end was parallel to the point light source? [I would tend to think that this way, only light rays that are parallel to the opening would escape.] You could even combine the two ideas above and see what happens. Also, try (for an approach that is object-resulted) making a disc that is luminous and placing it where the spotlight would end up being shown. If it is on the floor of a stage where the curtains are drawn (for instance), then you could put half of the disc on the plane of the stage & perpendicular to the curtain & half of the disc is not visible, so there would only be a semi-circle visible from the front of the stage {all 3 requirements must be met there}. Just tossing some ideas at you...I can't guarantee any of them because I don't have SA4D installed on my machine (yet)... ------------------------------------------------------------------------------- Jeff Nicholson jeffo@mrcnext.cso.uiuc.edu Amiga is #1!!!! -------------------------------------------------------------------------------