Path: utzoo!utgpu!news-server.csri.toronto.edu!mailrus!cs.utexas.edu!swrinde!zaphod.mps.ohio-state.edu!brutus.cs.uiuc.edu!psuvax1!rutgers!aramis.rutgers.edu!topaz.rutgers.edu!foreigner.rutgers.edu!andrewsr From: andrewsr@foreigner.rutgers.edu (Rich Andrews) Newsgroups: comp.sys.amiga.tech Subject: Menu button (xmille -> Amiga) Keywords: turning off the menus & amigizing Message-ID: Date: 29 Mar 90 17:49:05 GMT Organization: Rutgers Univ., New Brunswick, N.J. Lines: 21 Well, I have decided to port over xmille to the Amiga. 1. Has anyone attempted/completed/begun this task (if so, I will choose another game to implement). 2. Is there an easy way to make the right mouse button work like the left (ie. turn off the menu stuff)? 3. Assuming 2 is possible (or feasable), is there anyone (who is willing to share code/ideas) who has implemented pop-up menus? 4. Am I shying away from "Amigizing" this program by doing 2 & 3? If so, how can I implement play/discard with the mouse (I suppose two gadgets for each card, but that does not seem as appealing as two different mouse buttons.) Much thanks in advance. -Rich -- // Rich | "Like any good philosophical discussion, the | // \X/ Andrews | conclusion is left unresolved." -McLaughlin | \X/