Path: utzoo!attcan!uunet!tank!ux1.cso.uiuc.edu!uwm.edu!cs.utexas.edu!tut.cis.ohio-state.edu!purdue!mentor.cc.purdue.edu!qig From: qig@mentor.cc.purdue.edu (The Insane Hermit) Newsgroups: comp.sys.apple Subject: Re: Apple II interfacing help needed Keywords: ttl apple2 interface science Message-ID: <8960@mentor.cc.purdue.edu> Date: 28 Mar 90 14:09:18 GMT References: <1990Mar27.193210.13984@cec1.wustl.edu> Reply-To: qig@mentor.cc.purdue.edu (The Insane Hermit) Distribution: comp.sys.apple2 Organization: Purdue University Lines: 22 Ok I can see a few ideas I might have for you. The easiest way to get things into the apple is through the joystic port. You can use the standard one on the back of the case or else use the socket on the mother board though I have no idea how to access that one. Some good things about using the joyport are you can read it easily from apple's basic bot prodos and splesoft versions. If you need an A/D converter it is already built for you. If you don't need the A/D converters then just use the pins for the joystick button. These can be read by peekign the proper location in memory. The A/D converters can be accessed through pdl() from apple soft if you use the main connector on the back. If you wish more information mail me back with more details of what you plan to do on the computer end. I know nothing of geiger counters and such stuff but bit's and bytes I can help you with possibly. The Insane Hermit The Zip-Man qig@mentor.cc.purdue.edu Chris Eleveld p.s. I would have mailed this but it bounced. I hope this is helpful. And as I said if you need more details mail me.