Path: utzoo!utgpu!news-server.csri.toronto.edu!mailrus!wuarchive!zaphod.mps.ohio-state.edu!tut.cis.ohio-state.edu!ucbvax!pasteur!cory.Berkeley.EDU!fadden From: fadden@cory.Berkeley.EDU (Andy McFadden) Newsgroups: comp.sys.apple2 Subject: Re: *** ULTIMA VI *** Message-ID: <23414@pasteur.Berkeley.EDU> Date: 24 Mar 90 23:19:29 GMT References: <11576.net.apple@pro-lep> <2335@husc6.harvard.edu> Sender: news@pasteur.Berkeley.EDU Reply-To: fadden@cory.Berkeley.EDU.UUCP (Andy McFadden) Organization: University of California, Berkeley Lines: 27 In article <2335@husc6.harvard.edu> huang@husc4.UUCP (Howard Huang) writes: >I have an old issue of COMPUTE!s Apple Applications magazine, in which >they talk about the IIgs and interview various game developers. Well, >the guy who represented Origin said that the first game they would produce >for the IIgs was Ultima V. Yeah, but it never appeared. >Didn't Lord British write his first games on the Apple? Anybody out there remember "Akalabeth"? Picture Ultima I dungeons, with some (very) crude shape table terrain for the outside. Actually, the only action outside was trying to find the dungeon... His next game, written when (if I recall correctly) he was 17, was Ultima. Considering the number of sequels and rip-offs, I'd say the name is appropriate. Trivia question: who remembers what you were supposed to do after winning the original Ultima? (you have to be specific... e-mail only if you want to answer). >Howard C. Huang Internet: huang@husc4.harvard.edu -- fadden@cory.berkeley.edu (Andy McFadden) ...!ucbvax!cory!fadden