Path: utzoo!utgpu!news-server.csri.toronto.edu!rutgers!usc!samsung!uakari.primate.wisc.edu!uflorida!haven!adm!smoke!gwyn From: gwyn@smoke.BRL.MIL (Doug Gwyn) Newsgroups: comp.sys.apple2 Subject: Re: C compiler, question on Apple II graphics Message-ID: <12452@smoke.BRL.MIL> Date: 28 Mar 90 07:51:08 GMT References: <49732c8f.20b6d@apollo.HP.COM> Reply-To: gwyn@brl.arpa (Doug Gwyn) Organization: Ballistic Research Lab (BRL), APG, MD. Lines: 26 In article <49732c8f.20b6d@apollo.HP.COM> ross@apollo.HP.COM (Mike Ross) writes: >... I've heard complaints >that there are no good C compilers out there >for Apple II or Apple II GS systems. >Question: How many people are interested >in a reasonable ANSI C compiler for Apple II >systems? What would you pay for it? I'd pay for it about what I did pay for it: $150. Even $300 is not excessive for a first-rate software development environment, which needs to include MUCH more than just a compiler (even if you take "ANSI C compiler" to actually mean "standard conforming implementation for a hosted environment", which includes the standard library). Debugging, editing, and access to the IIGS ToolBox are also essential. By the way, I don't think it's worth worrying about the 8-bit Apples, apart from possibly selling software to folks who still use them. I had both available for several months and found I never had any reason to want to use my old Apple //e instead of the IIGS. (Well, actually there were a couple of copy-protected games that didn't work with the IIGS, but that's not pertinent.) ORCA/C will be just about ideal when the bugs that plagued Release 1.0 are fixed. Then it would certainly qualify as a "reasonable ANSI C compiler" for the IIGS.