Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!usc!rutgers!netnews.upenn.edu!grad1.cis.upenn.edu!grobbins From: grobbins@grad1.cis.upenn.edu (Grobbins) Newsgroups: comp.sys.atari.st Subject: Re: Atari's blitter vs. the Mac RISC graphics unit Message-ID: <22073@netnews.upenn.edu> Date: 23 Mar 90 06:48:35 GMT References: <900319.21333002.006066@SFA.CP6> <49541fbd.20b6d@apollo.HP.COM> <1235@elmgate.UUCP> Sender: news@netnews.upenn.edu Reply-To: grobbins@eniac.seas.upenn.edu (Grobbins) Distribution: na Organization: University of Pennsylvania Lines: 20 To clear up a couple of misconceptions: - Apple's AMD 29K-based Quickdraw acceleration has been in development for years. It was built not in response to market pressure, but because 24-bit graphics will soon be (more or less) standard on high-end Macs, and the performance of the machine is greatly degraded if the CPU has to do all of the drawing on 24 bit planes. - Apple hasn't sped up Mac drawing with hardware before now because the Mac was never much of an animation engine to begin with. With most Macs sporting a small monochrome display, there was little incentive to dedicate hardware to the task. - The /real/ reason the Mac has lacked hardware graphics acceleration is that Quickdraw supports some unusual graphics primitives, mainly regions. No graphics chips exist which handle Quickdraw regions, so the benefit for the Mac would have been much less than for other computers whose OS's used typical primitives like rectangles, ovals, and sprites. Grobbins grobbins@eniac.seas.upenn.edu