Path: utzoo!utgpu!news-server.csri.toronto.edu!mailrus!tut.cis.ohio-state.edu!ucbvax!hplabs!hpcc01!aspen!hpcuha!nicholso From: nicholso@hpcuha.HP.COM (Ron Nicholson) Newsgroups: comp.sys.mac Subject: Re: Accepting the Mac (was Re: More Macweek Rumors) Message-ID: <10630002@hpcuha.HP.COM> Date: 23 Mar 90 18:28:27 GMT References: <18491@boulder.Colorado.EDU> Organization: Hewlett Packard, Cupertino Lines: 33 / hpcuha:comp.sys.mac / thanatos@pro-graphics.cts.com (Steve Godun) writes: >Not wanting to start a war, but Apple had NOTHING to do with the Amiga. The >Amiga was designed by an independent contractor (contracted by, ironically >enough, Atari, but Atari dropped them two weeks after Jack Tramiel took over >Atari) and was initially going to be a high-end video game machine. Commodore >picked it up and, well, you know the rest. (Also, the Amiga's chipsets were >designed by the same team that designed the custom chips for the Atari 8-bit >series of computers, so even if Commodore didn't pick up Amiga it wouldn't >have gone to Apple.) Just some corrections to historical points and to add some relevance to comp.sys.mac: The team that designed the Amiga chip set included engineers from both the Atari 8-bit team and the Macintosh design team. ------------- The Amiga wasn't designed on contract. It was originally planned to be marketed by Amiga Inc. itself. You are correct in stating that it was planned originally as a high-end video game. By the way *Five* custom chips were done as part of the original Mac development. And Bill Atkinson talked about a blitter for Quickdraw as early as 1981! Steve Jobs saw the Lorraine(Amiga) prototype at an early stage of development while he was still at Apple. --- Ronald H. Nicholson, Jr. Hewlett Packard uucp: nicholso@hpda.HP.COM Cupertino, CA (408) 447-6603 #include