Path: utzoo!utgpu!news-server.csri.toronto.edu!rutgers!tut.cis.ohio-state.edu!ucbvax!urz.unibas.ch!doelz From: doelz@urz.unibas.ch (Reinhard Doelz) Newsgroups: comp.sys.sgi Subject: Re: How Many Gray Scales ... Message-ID: <246*doelz@urz.unibas.ch> Date: 25 Mar 90 17:42:58 GMT References: <5890597@um.cc.umich.edu> Sender: daemon@ucbvax.BERKELEY.EDU Organization: The Internet Lines: 16 The problem seems to be that the graphics you print with tops are rgb graphics, thus being converted into a hex dump without having had the chance to be converted to black and white first.We are experiencing the same problem with a printserver from DEC. Even if you get a linotronic I'm afraid things wouldn't be much better. We use tobw in order to get black and white first, and this, then, is tops'd into the final postscript dump. However, using small steps , e.g. a hardcopy of flight simulator's sunset, you will still see steps. Playing around with the pixel pattern doesn't improve the result very much. What we can do on the printserver is that we gonna print A3 format which is photographically reduced afterwards, giving a better resolution per pixel. -Reinhard