Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!swrinde!zaphod.mps.ohio-state.edu!sunybcs!uhura.cc.rochester.edu!bwbe_c52 From: bwbe_c52@uhura.cc.rochester.edu (Brent Benson) Newsgroups: comp.ai Subject: Re: Checkers Heuristics Keywords: checkers, Samuels Message-ID: <6506@ur-cc.UUCP> Date: 11 Apr 90 01:31:37 GMT References: <2622663c.f42@petunia.CalPoly.EDU> Followup-To: comp.ai Organization: University of Rochester Lines: 31 In article <2622663c.f42@petunia.CalPoly.EDU> tlarson@polyslo.CalPoly.EDU (Ted E. Bear) writes: > > I am looking for a good Heuristic for the game >of checkers. Have any suggestions? > > - Ted Larson > tlarson@polyslo.calpoly.edu I'm not sure if you want this much information, but there is a great paper by A. L. Samuel called `Some Studies in Machine Learning Using the Game of Checkers' if you can get a hold of it. His checker playing program started out with some basic information and actually learned its own heuristics by playing itself and other, human players. I think that he actually discusses some of the juicier things that the program picks up about checkers. (He did all of this in the 50s !!). Here's the reference that I find (at the back of S.L. Tanimoto, ch.8): Samuel, A. L. 1963. Some studies in machine learning using the game of checkers. In Feigenbaum, E. A. and Feldman, J. (eds), _Computers_ _and_Thought_. New York: McGraw-Hill, pp71-105. -Brent -- _ _ | |_ ___ ___ __ _| |_ Brent Benson - University of Rochester | .\| _\/ ._\| \|_ _| e-mail: bwbe_ltd@uhura.cc.rochester.edu |___/|_| \___/|_|_| |_| ..!rochester!ur-cc!bwbe_ltd