Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!usc!ucsd!nosc!crash!jcs From: jcs@crash.cts.com (John Schultz) Newsgroups: comp.graphics Subject: Re: Driving Simulation Message-ID: <2160@crash.cts.com> Date: 10 Apr 90 00:53:41 GMT References: <5300033@ux1.cso.uiuc.edu> Reply-To: jcs@crash.cts.com (John Schultz) Organization: Crash TimeSharing, El Cajon, CA Lines: 17 In article <5300033@ux1.cso.uiuc.edu> cs225df@ux1.cso.uiuc.edu writes: > > There is a car driving simulation/Arcade-game that I'm wondering if anyone >knows anything about. It is called 'Hard Drivin'' and is set up as a race/stunt Hard Drivin' uses two Texas Instruments 34010s, and a TI DSP (sound). The first 34010 is used as a processor, the second as a graphics chip. I've played it quite a bit, it's a very good simulation (there's a few bugs here and there, but hey, it's a videogame). I talked to TI at NCGA Anahiem, and they stated that there may be a dual 34020 version! The 34020 is much faster than the 34010 (> 10x faster). For further information, I'm sure TI would send you all the information you need. John