Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!tut.cis.ohio-state.edu!ucbvax!pasteur!miro.Berkeley.EDU!ph From: ph@miro.Berkeley.EDU (Paul Heckbert) Newsgroups: comp.graphics Subject: Re: Yoichiro Kawaguchi (sp?) Message-ID: <23928@pasteur.Berkeley.EDU> Date: 12 Apr 90 02:51:42 GMT References: <843@theseas> Sender: news@pasteur.Berkeley.EDU Reply-To: ph@miro.Berkeley.EDU (Paul Heckbert) Organization: University of California at Berkeley Lines: 24 In article <843@theseas> nfotis@theseas (Nikolaos Fotis) asked about the algorithms that Yoichiro Kawaguchi uses in his GROWTH animations. Last I heard (several years ago), he renders using the LINKS parallel processor developed at the University of Osaka, running software developed there and/or at Toyo Links Corporation for "blobby modeling". See the paper %A James F. Blinn %T A Generalization of Algebraic Surface Drawing %J ACM Trans. on Graphics %V 1 %N 3 %D July 1982 %P 235-256 for a description of blobby modeling and rendering. Other aspects of the model are created using a recursive tree generator, which I believe he described in a SIGGRAPH '82 paper. Except for the rendering, most of it is pretty simple software, it appears. What requires more work is the aesthetic selection of colors, lighting, and motion. Paul Heckbert, Computer Science Dept. Evans Hall, UC Berkeley INTERNET: ph@miro.berkeley.edu Berkeley, CA 94720 UUCP: ucbvax!miro.berkeley.edu!ph