Path: utzoo!attcan!uunet!samsung!zaphod.mps.ohio-state.edu!mips!daver!versatc.versatec.COM!ritter From: ritter@versatc.versatec.COM (Jack Ritter) Newsgroups: comp.graphics Subject: Re: World Cordinate Resolution Summary: NOW I remember Keywords: Accuracy, floating point VS real numbers Message-ID: <20589@versatc.versatec.COM> Date: 13 Apr 90 17:22:50 GMT References: <20582@versatc.versatec.COM> Organization: Versatec, Santa Clara, Ca. 95051 Lines: 36 In article <20582@versatc.versatec.COM>, ritter@versatc.versatec.COM (Jack Ritter) writes: > If your're careful about over/under flow, you dont > need all those exponent bits. What if you define > your world space span as: -10000 to 10000, for > example? Does this convert surplus exponent bits > into additional accuracy bits, or does it just > make the holes in floating-point-space bigger? > -- From the responses I got, I should clarify what I mean. I'm talking about standard floating point arithmetic (whether HW or SW). By 'accuracy bits' I mean the fixed length mantissa, so the 'conversion' I refer to is only EFFECTIVE conversion. Anyway, before anyone waists any more time on this, I remember from school that accuracy is accuracy, whether or not you use the exponent's higher bits; the problem is mixing very tiny numbers with very large ones, which usually dousnt happen in image synthesis because most scenes have a 'reasonable' span of scale. (Of course certain calculation can always blow up if you're not careful, like root finding). -- Versatec, Inc. Jack Ritter, M.S. 1-7 2710 Walsh Ave. P.O. Box 58091 Santa Clara, CA 95052-8091 (408)982-4332, or (408)988-2800 X 5743 UUCP: {ames,apple,sun,pyramid}!versatc!ritter --( / __ - .. (( / / / -- ) . \ \ // . ( / ** ) // _*_ // * .. ) (( . \ / . * ) //