Path: utzoo!attcan!uunet!dino!ux1.cso.uiuc.edu!ux1.cso.uiuc.edu!m.cs.uiuc.edu!sunb6!mccaugh From: mccaugh@sunb6.cs.uiuc.edu Newsgroups: comp.lang.c Subject: Re: Turbo C graphics library Message-ID: <24700003@sunb6> Date: 11 Apr 90 16:31:14 GMT References: <35769@cci632.UUCP> Lines: 8 Nf-ID: #R:cci632.UUCP:35769:sunb6:24700003:000:470 Nf-From: sunb6.cs.uiuc.edu!mccaugh Apr 10 17:23:00 1990 I don't know that there is a notion of "cursor" (visible or otherwise) in graphics mode, as there is in text mode. Graphics mode is more "primitive' in that (without primitives) you have to selectively turn on pixels yourself. So to get a "visible cursor" at the current position, you would want to turn on 1 or more pixels in that vicinity. As to "reverse video" in graphics mode, I don't believe that exists (at least in a direct way) for CGA or EGA, anyway.