Path: utzoo!attcan!uunet!wuarchive!dogie.macc.wisc.edu!vms.macc.wisc.edu From: jrstremikis@vms.macc.wisc.edu (John Stremikis) Newsgroups: comp.lang.postscript Subject: Geographical maps in PostScript Message-ID: <3476@dogie.macc.wisc.edu> Date: 13 Apr 90 14:37:10 GMT Sender: news@dogie.macc.wisc.edu Organization: University of Wisconsin Lines: 34 I have appreciated the discussion and pointers to ftp sources of world map coordinates. While I've tried the PS programs posted, and like the results... I'm really not a PS programmer or hacker (well... not very much of one). Alt. 1: I've been very satisfied with using a combination of McSink and Wingz (or Excel) to take the coordinates and prepare a file for import to Super3D. (You may want to scale the points up). Alt. 2: I've also been very satisfied to use McSink to add tabs to the file, and then use Wingz' XY or Scatter graphing functions. Wingz does a _very nice_ job of labeling the axes. Alt. 3: Finally, I'm using Adobe Illustrator to create a "PostScript template" of a very, very crude map. I open the "template" in McSink, and focus on the very end, to get an idea of the format Illustrator likes. Then, I use McSink to make the geographical coordinates file "look like" what Illustrator wants. (A lot like Marshall Jose suggested.) Finally, I paste into the Illustrator file what McSink has assembled. Illustrator will open the file nicely... for screen preview, though, again, you may want to scale the points up somewhere in your process. It's also possible to add singular points (such as a station location), and use Illustrator's text tools to affix labels. Again, Marshall Jose has done well in suggesting a way of getting started. (For those of us once or twice removed from actual programming.) John Stremikis