Path: utzoo!utgpu!news-server.csri.toronto.edu!mailrus!accuvax.nwu.edu!ferret.Berkeley.EDU!sandell From: sandell@ferret.Berkeley.EDU (Greg Sandell) Newsgroups: comp.music Subject: Re: Compact Disks with Musical Instruments on them Message-ID: <6304@accuvax.nwu.edu> Date: 12 Apr 90 17:54:23 GMT References: <680@bbxsda.UUCP> Sender: news@accuvax.nwu.edu Lines: 58 > Jim Hurley writes: > > I suppose > >that every fourth note was just a concession to space or time constraints > >on the CD or the performers. > > This is a valid compromise since most of the time > you can create an *almost* seamless transition from on sample to the > next. If adjacent samples are that distinct from each other then > the sample library itself was poorly created. The question is, how much is `too distinct'? As I pointed out, there are many changes in character and spectral quality in musical instruments from one note to the next that are a natural outcome of acoustical properties (that arise from mechanical and manufacturing problems). Starting with D4 on the Bb clarinet...*all* Bb clarinets...the notes get increasingly thin, and the notes F4-G#4 are so thin that this group of notes has a name ("throat register"). (I am referring to sounding rather than written pitches, by the way.) Then at A4 there is a dramatic increase in fullness, and this is referred to as the break between the chalumeau (lower register) and the clarino (higher register). This may be one of the more dramatic discontinuities in the family of orchestral instruments, but all instruments have them to one degree or another. The point is, that these bugs have been turned into features by composers for a long time, and it's part of the character of the instrument. > Samples should be > as vanilla as possible (with exceptions) so you can add your own > vibrato and articulation. The end result might not be *exactly* > like the original instrument but can be musically pleasing. I guess sampler users want to `cue' certain sounds..."Oh, that's a clarinet". There's a world of difference between that and the activities of people at IRCAM, CCRMA, CNMAT, and so on, with their instrument modeling projects, where the idea is to make as authentic-sounding a simulation as possible. But I think that sampler users and manufacturers ought to recognize how short-lived the effectiveness of the `cueing' approach is in synthesis techniques. When FM first came out, and for a few years after the DX-7 came out, the brass sounds were real enough that a listener would say, "oh, that's a trumpet or trombone or french horn or whatever." But now it's just a dated, phony-sounding imitation brass sound, and people expect something better. Whether we know it or not, we are all pupils in a massive ear-training project. Each time a new synthesis technique comes out, it has a lifetime of its own, governed by how long users are willing to accept it as being lifelike and realistic...and the outcome is that our ears are getting more sophisticated and demanding. Please don't flame me for concentrating on the re-creation of natural sounds...that's how this discussion began. Many of the issues of what makes a imitation of an acoustic instrument lifelike and pleasing is directly applicable to what makes a newly-created sound interesting. Greg Sandell **************************************************************** * Greg Sandell (sandell@ils.nwu.edu) * * Institute for the Learning Sciences, Northwestern University * ****************************************************************