Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!tut.cis.ohio-state.edu!ucbvax!ATHENA.MIT.EDU!wdc From: wdc@ATHENA.MIT.EDU (Bill Cattey) Newsgroups: comp.soft-sys.andrew Subject: How to make zip much more reliable. Message-ID: Date: 10 Apr 90 22:40:03 GMT Sender: daemon@ucbvax.BERKELEY.EDU Organization: The Internet Lines: 24 I (and many others, no doubt) have had the frustrating experience of trying to do close work with zip and having it seem to ignore or mis-do the commands I specify. I thought this was because of some terrible bug deep inside the system that was causing mouse motion to be mis-processed. It turns out that it's a preference that is set to a very different default than my expectation: ZipCreateTolerance The default is 10. This means that if I try to continue a polygon within 10 pixels of the previous point, I can't. I have just tested the preference: *.ZipCreateTolerance: 0 in global.prf, and zip is MUCH nicer to me. Even tickling arcs is easier. I strongly recomment that further testing be done, with an eye to making zero the default value. -wdc