Xref: utzoo comp.sys.amiga:54509 rec.games.misc:9226 Path: utzoo!utgpu!watserv1!watmath!att!tut.cis.ohio-state.edu!cs.utexas.edu!uunet!mcsun!ukc!cam-cl!phg From: phg@cl.cam.ac.uk (Philip Gladwin) Newsgroups: comp.sys.amiga,rec.games.misc Subject: DungeonMaster Message-ID: <1836@gannet.cl.cam.ac.uk> Date: 12 Apr 90 12:36:08 GMT Sender: news@cl.cam.ac.uk Reply-To: phg@cl.cam.ac.uk (Philip Gladwin) Organization: U of Cambridge Comp Lab, UK Lines: 25 Come on guys; I posted a plaintive plea for succour to bit.listserv.games and got profoundly ignored. Someone out there put me out of my misery. I'll be as quick as possible; I realise this is ancient history to most people, but if you know the answers, then PLEASE send me some hints: This game is ruining my life. 1) Level 6. In the big room with all the pillars, Beholders and Skeletons, entered by the long passage that says 'I don't like to be ignored', there are two secret stores that I have found, but there seems to be a third. At least, there is a section of wall I see go down when I step on an invisible pressure pad, but I can't figure out how to keep the wall open. 2). Level 6 also. What do you do with the force field in the corridor that says 'Try your strength'. Hmm? Ehh? On a more general note, on levels 5 and 6 there seem to be a lot of empty rooms. Is this true or am I missing something sinister? ---Thanks Phil Gladwin phg@uk.ac.cam.cl, phg@cl.cam.ac.uk