Xref: utzoo comp.sys.amiga:54559 rec.games.misc:9245 Path: utzoo!attcan!uunet!mcsun!ukc!icdoc!ivax.doc.ic.ac.uk!ap From: ap@ivax.doc.ic.ac.uk.doc.ic.ac.uk (Andrew Poon) Newsgroups: comp.sys.amiga,rec.games.misc Subject: Re: DungeonMaster Keywords: DungeonMaster, Hints Message-ID: <1781@gould.doc.ic.ac.uk> Date: 13 Apr 90 13:32:59 GMT References: <1836@gannet.cl.cam.ac.uk> Sender: news@doc.ic.ac.uk Reply-To: ap@doc.ic.ac.uk (Andrew Poon) Organization: Department Of Computing, Imperial College, London, England. Lines: 22 In article <1836@gannet.cl.cam.ac.uk> phg@cl.cam.ac.uk (Philip Gladwin) writes: > >1) Level 6. In the big room with all the pillars, Beholders and Skeletons, >entered by the long passage that says 'I don't like to be ignored', >there are two secret stores that I have found, but there seems >to be a third. At least, there is a section of wall I see go down when I step >on an invisible pressure pad, but I can't figure out how to keep the >wall open. The trick here is to lure some monsters onto the pressure pad, than use the green or blue magic box to freeze the monsters. This should give you enough time to enter the secret passage. > >2). Level 6 also. What do you do with the force field in the >corridor that says 'Try your strength'. Hmm? Ehh? > I think there is a pressure pad at the end of the corridor. Try throwing something down the corridor Andrew Poon DOC, Imperial College, London.