Path: utzoo!utgpu!news-server.csri.toronto.edu!mailrus!cs.utexas.edu!uunet!snorkelwacker!bloom-beacon!athena.mit.edu!mrhachko From: mrhachko@athena.mit.edu (Roman Hachkowski) Newsgroups: comp.sys.mac Subject: Re: Hunt for Red October Message-ID: <1990Apr7.221332.26655@athena.mit.edu> Date: 7 Apr 90 22:13:32 GMT References: <39590@iuvax.cs.indiana.edu> <1990Mar25.092701.20763@intercon.com> <2475@randvax.UUCP> Sender: tytso@athena.mit.edu (Theodore Y. Ts'o) Reply-To: mrhachko@athena.mit.edu (Roman Hachkowski) Distribution: usa Organization: Massachusetts Institute of Technology Lines: 31 55958 binhex4.0 lab@spader.UUCP In article <2475@randvax.UUCP>, mihori@randvax.UUCP (Jim Mihori) writes: > I would be interested in any reviews of Hunt for Red October for the > Macintosh. I saw it at Egghead Software, but it seemed kind of boring. How > does it compare to SubBattle Simulator? Is there more than one mission that > you can perform? > -- > Jim Mihori > Rand Corporation > Washington, D.C. > ARPA: mihori%wash@rand.org My friend received the game as a birthday present and it seemed to quite boring. First, the menus which the 'sub commander' uses to control the various systems of the Red October are very slow in responding to commands. This was clearly evident when the Red October initiates a combat sequence against the Red Fleet. One minute you thought you had lost them and the next moment a torpedo is tracking you (i.e. you are dead). There are some software problems still evident. One example occurs when the Red October's hydrophones pick up mines and other non-moving objects. You would assume that when you want to confirm the mine's position with the active sonar, it would give you a bearing but that does not occur. Overall, I did find that the game was too slow and boring and I don't play it anymore. M. Roman Hachkowski Disclaimer : These are my opinions and only my opinions. 'Don't Flame for the sake of flaming!'