Path: utzoo!utgpu!watserv1!watmath!att!tut.cis.ohio-state.edu!zaphod.mps.ohio-state.edu!samsung!cs.utexas.edu!rice!sun-spots-request From: BRVANVOO@MTUS5.BITNET (Brian VanVoorst) Newsgroups: comp.sys.sun Subject: help with rasterfiles Keywords: Windows Message-ID: <6627@brazos.Rice.edu> Date: 12 Apr 90 22:34:05 GMT Sender: root@rice.edu Organization: Sun-Spots Lines: 29 Approved: Sun-Spots@rice.edu X-Sun-Spots-Digest: Volume 9, Issue 114, message 4 I have some 8 bit (256 color) sun rasterfiles which I am flipping thru to make an animation. These are rather big so the next best idea we have is to put them into a grayscale, (say 4 or 3 bit) and reducing the memory needed for each frame, allowing more frames in memory. Now things get blurry as to what can be done and what can not. I know that you can have 8 bit or 1 bit rasterfiles, but I have not found any proof that you can have something between. If you can, I don't know that it saves me any space (perhaps it stores a 4 bit image in the space of a 8 bit image). Does anyone know the facts? Next is the software required to do this.... I got the Fuzzy Bit Map tools and tried playing with those a little. I wasn't very successful in accomplishing much of anything. If my goal is to turn a 256 color sun rasterfile into a 8 color gray-color rasterfile, can I do this with FBM? Does anyone have any suggestion as to what series of commands to issue? (note: clr2gray produces 256 color grayscale images, which I could combine with fbquant to make into 8 color (gray?) images, if I can first turn it into a 24bit image.... (sigh)) One other hope.... is there a program already out there to do what I need? Thank you for your help! All ideas are welcome! Please respond! Brian VanVoorst brvanvoo at MTUS5.bitnet