Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!sdd.hp.com!zaphod.mps.ohio-state.edu!rpi!uupsi!sunic!tut!santra!puukko.hut.fi!f36608s From: f36608s@puukko.hut.fi (Erik Bunn) Newsgroups: comp.graphics Subject: filled vectors Message-ID: <1990May2.204743.27569@santra.uucp> Date: 2 May 90 20:47:43 GMT Sender: news@santra.uucp (Cnews - USENET news system) Reply-To: f36608s@puukko.hut.fi (Erik Bunn) Organization: Helsinki University of Technology, FINLAND Lines: 13 I hope this is the right group.. We're planning to make a general vector graphics utility to use for various purposes (displaying text to 3D simulation). The mathematics are quite clear to us, but we're wondering about filled vector graphics. What would be an efficient way of implementing them? What about perspective - is there a really good algorithm available? Just asking for ideas in general, regardless of the machine. Thank you... Erik Bunn I Ogden's law: f36608s@puukko.hut.fi (Internet) I The sooner you drop