Path: utzoo!utgpu!news-server.csri.toronto.edu!mailrus!cs.utexas.edu!sdd.hp.com!ucsd!nosc!crash!jcs From: jcs@crash.cts.com (John Schultz) Newsgroups: comp.graphics Subject: Re: Collection of Graphics Algorithms Message-ID: <2500@crash.cts.com> Date: 3 May 90 00:50:41 GMT References: <358@spot.wbst128.xerox.com> Distribution: usa Organization: Crash TimeSharing, El Cajon, CA Lines: 24 That would be a great book if it existed (HINT: get someone to write it. It would be like a Graphics Bible). Alas, you must hunt through the many books looking for what you want, and sometimes through SigGraph proceedings (ACM). Here's a couple of titles that you might look for with lots of algorithms: Procedural Elements for Computer Graphics High Resolution Computer Graphics in Pascal (also one for Fortran) Of course the old stand by's: Fundamentals of Interactive Computer Graphics (Foley and Van Dam) Principles of Interactive Computer Graphics (Newman & Sproull) Microcomputers, Displays, Graphics, and Animation (Artwick) There are *many* more books out there ranging from splines to ray- tracing. John