Path: utzoo!utgpu!news-server.csri.toronto.edu!mailrus!ncar!boulder!agcsun!jackm From: jackm@agcsun.UUCP (Jack Morrison) Newsgroups: comp.graphics Subject: Re: Collection of Graphics Algorithms Message-ID: <792@agcsun.UUCP> Date: 3 May 90 17:33:58 GMT References: <358@spot.wbst128.xerox.com> Reply-To: jackm@agcsun.UUCP (Jack Morrison) Distribution: usa Organization: Ampex VSD Golden Engineering, Golden, CO Lines: 22 In article <358@spot.wbst128.xerox.com> mantha@mum.rocksanne.uucp (S. Mantha (co-op)) writes: >Could you please tell me if there is a book which has a collection of 2D graphics algorithms? I do have the text books by Newman & Sproull and Foley & Van Dam. > >Is there any book for graphics like "Numerical Recipes" ? > >Is there an Encyclopedia of Computer Graphics (a la Encyclopeida of Computer Science) ? > >Thanks... Coming up at Siggraph 90 (hopefully) is a book edited by Andrew Glassner called "Graphics Gems", containing lots of algorithms, tips, and tricks for 2D and 3D graphics. DISCLAIMER: one of the articles is mine. From the table of contents I've seen, this should be a VERY handy thing to have. I believe there will be some source code included. -- "How am I typing? Call 1-303-279-1300" Jack C. Morrison Ampex Video Systems 581 Conference Place, Golden CO 80439