Path: utzoo!utgpu!news-server.csri.toronto.edu!clyde.concordia.ca!uunet!crdgw1!jupiter!kassover From: kassover@jupiter.crd.ge.com (David Kassover) Newsgroups: comp.graphics Subject: Re: Random points on a sphere Keywords: random points sphere Message-ID: <7429@crdgw1.crd.ge.com> Date: 7 May 90 18:48:43 GMT References: <434@ticipa.ti.com> <1990Apr26.151056.25145@laguna.ccsf.caltech.edu> <1990Apr27.201704.16711@cs.UAlberta.CA> <1990May4.150632.27212@watcgl.waterloo.edu> Sender: news@crdgw1.crd.ge.com Distribution: na Organization: Aule-Tek, Inc. Lines: 17 The foregoing discussion is much to mathematical for my attention span to handle in detail. But a thought occurs to me: If one were to select Two Methods of generating points, each of which happened to concentrate the generated points in the region the other left sparse, would that not be "good enough" for the application? (Time vs code vs point density tradeoffs) I know this is not pure, so once again I apologize. (I'm sorry, I'm feeling particularly smarmy today 8-) -- =================================================== David Kassover kassover@ra.crd.ge.com kassover@crd.ge.com