Path: utzoo!utgpu!news-server.csri.toronto.edu!mailrus!cs.utexas.edu!texbell!nuchat!moray!urchin!p6.f506.n106.z1.fidonet.org!Bob.Stout From: Bob.Stout@p6.f506.n106.z1.fidonet.org (Bob Stout) Newsgroups: comp.lang.c++ Subject: Zortech C++ problem with large objects Message-ID: <21911.2641689C@urchin.fidonet.org> Date: 4 May 90 06:37:55 GMT Sender: ufgate@urchin.fidonet.org (newsout1.26) Organization: FidoNet node 1:106/506.6 - Fulcrum's Edge, Spring TX Lines: 12 In an article of <2 May 90 11:30:08 GMT>, (Ulf Bilting) writes: >I seem to have problems with the Zortech C++ compiler for PC >when using large objects allocated as normal local stack variables. >The symptoms are random from none to complete havoc with weird printout >and hanging system. The symptoms disappear if variable is declared >static. Although it doesn't really jump out of the index at you, the most likely solution is on page 216 of the compiler reference manual where it tells you how to adjust the program stack size and describes debugging facilities for detecting and correcting stack overflow problems in the various memory models.