Path: utzoo!utgpu!news-server.csri.toronto.edu!mailrus!umich!samsung!zaphod.mps.ohio-state.edu!wuarchive!udel!mmdf From: archer%segin4.segin.fr@prime.com (Vincent Archer) Newsgroups: comp.os.minix Subject: Re: Minix TCP/IP Message-ID: <18640@nigel.udel.EDU> Date: 5 May 90 16:05:23 GMT Sender: mmdf@udel.EDU Lines: 24 Glen Overby said: >I don't think the IP, ICMP, TCP and UDP protocols alone (along with buffers) >will blow the 64K limit. If you start putting SMTP and Telnet servers in >with it, you certainly will. Basically, SMTP, Telnet and other network services are not (properly speaking) part of the network software. On HP-UX (and undoubtly most Unix systems), the support for such handy things is started either by inetd (Internet Daemon) or by the /etc/netrc shell script executed by /etc/rc at boot time. Anyway, these services run as user processes using sockets. So don't worry about the 64K limit, it's mainly irrelevant. Btw, Frans said (in his list of "things to do") that it did not see the use of Midi support on Atari ST. Here's a good example of things a 30+Kb link can be used for: Networking using SLIP. There was a game some years ago, called MidiMaze, that allowed up to 15 users to play a "hide and seek" game in a common setting, each user playing on his/her ST, and STs being connected together in a "ring" network thru their Midi connectors. Vincent Reply to: archer%segin4.segin.fr@prime.com , not archer@segin4.segin.fr