Path: utzoo!utgpu!news-server.csri.toronto.edu!clyde.concordia.ca!uunet!cs.utexas.edu!rutgers!sunybcs!boulder!meadb From: meadb@boulder.Colorado.EDU (MEAD BENNETT ROSS) Newsgroups: comp.sys.amiga Subject: Re: 68000 in a 3000? Message-ID: <20713@boulder.Colorado.EDU> Date: 6 May 90 19:31:23 GMT References: <55297.AA55297@slaka.sirius.se> <55781@bbn.BBN.COM> Sender: news@boulder.Colorado.EDU Reply-To: meadb@tramp.Colorado.EDU (MEAD BENNETT ROSS) Organization: University of Colorado, boulder Lines: 26 In article <55781@bbn.BBN.COM> evil@mikey.bbn.com (DavE Nye) writes: >In article <55297.AA55297@slaka.sirius.se> micke@slaka.sirius.se (Mikael Karlsson) writes: >>Why is everybody asking about a 68040 in the 3000? >>What I want to know is: >> >> Is it possible to build a decelerator (retardator? ;-) card >> with a 68000 so that I can run all my old games and demos? >> > That's just it!! If they were written correctly they *WILL* RUN! >Just a Lot faster... }:) > >> ... A friend and I had the chance to do some playing on the amiga 3000 here in town, and found that the two games that we tried were just unplayable. Zonx (Its a public domain game that was posted last year.) was absolutely unplayable. The enemies would get to your corner before you even realized that it was time to move. Time bandits was only a little better. I think that a fix is in order. Maybe even a program that does superflous math to slow down the processor, even if the program tries to take over the whole computer... No :-). -Bennett | | meadb%tramp@boulder.colorado.edu | | | | | | | | | | | | | | | | | meadb!tramp!boulder!ncar.... | | | | | | | | | | | | | | | | |meadb!tramp!boulder!sunybcs!rutgers...| | | | | | | | | |