Xref: utzoo comp.sys.amiga:56690 comp.sys.amiga.hardware:1579 Path: utzoo!utgpu!news-server.csri.toronto.edu!clyde.concordia.ca!uunet!tut.cis.ohio-state.edu!ucsd!usc!samsung!munnari.oz.au!bruce!trlluna!titan.trl.oz.au!mathers From: mathers@titan.trl.oz.au (Steven Mathers) Newsgroups: comp.sys.amiga,comp.sys.amiga.hardware Subject: Amiga joysticks Message-ID: <1447@trlluna.trl.oz> Date: 7 May 90 03:28:28 GMT Sender: root@trlluna.trl.oz Lines: 17 Why doesn't commodore come out with a joystick with more than one damned button? Games software has grown increasingly more complex since space invaders, and the amiga is fantastic for games, being originally designed for such, and yet we are still restricted by an interface designed (?) years ago. I for one am sick of good games becoming almost unplayable by having to resort to stupid let-go-of-the joystick-and press gymnastics. Is it possible to use one (or gasp! *2*) of the spare lines used by the mouse for use as joystick buttons? Im sure once the official commodore joystick was released, there would follow a bunch of third party products, and software developers could add the 2 or 3 lines of code neccessary to recognize the extra button(s). Stefo.