Path: utzoo!utgpu!news-server.csri.toronto.edu!clyde.concordia.ca!mcgill-vision!snorkelwacker!usc!samsung!uakari.primate.wisc.edu!uflorida!haven!udel!mmdf From: AXTBF%ALASKA.BITNET@cornellc.cit.cornell.edu (Tim Friest - Programmer/Analyst) Newsgroups: comp.sys.amiga Subject: Re: Amiga joysticks Message-ID: <18775@snow-white.udel.EDU> Date: 7 May 90 19:49:38 GMT Sender: mmdf@udel.EDU Lines: 34 > From: "Walter G. Reynolds (JJ" > > Whatever commodore does, I *HOPE* that they don't start making joysticks.. > With the advent of the 3000, a joystick would only verify most people's > suspicions that the Amiga is only a game machine... I remember reading an article that talked about the game machine image of a computer and how stupid it was. I'll paraphrase: That computer is just a game machine... What makes a good game machine? Game machines must have good graphics (lots of colors, fast animation, etc). Real computers don't need this because all people use real computers for is word processing, databases, and spread sheets. Games machines must have good sound. Real computers don't need good sound because of the above. Games machines must be fast and powerful, so the action is responsive and exciting. Real computers spend most of their time waiting for the user to type the next key in the word processor, so they don't need to be fast. Game machines must have large memory and disk space because of the large graphics and extensive maps etc. Real computers don't need so much memory because they don't have to store hundreds of pictures etc. Game machines must be inexpensive so the masses can afford them. The masses don't use real computers so they don't have to be inexpensive. Well, I'll take a game machine over a real computer any day!!!! disclaimer: My opinions are just that.