Xref: utzoo comp.sys.amiga:56770 comp.sys.amiga.hardware:1605 Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!sdd.hp.com!ucsd!ucbvax!ucdavis!csusac!csuchico.edu!mrush From: mrush@csuchico.edu (Losing Peer on the Net of Life) Newsgroups: comp.sys.amiga,comp.sys.amiga.hardware Subject: Re: Amiga joysticks Message-ID: <1990May07.224940.1915@csuchico.edu> Date: 7 May 90 22:49:40 GMT References: <1447@trlluna.trl.oz> Sender: news@csuchico.edu (USENET) Reply-To: mrush@cscihp.UUCP Organization: California State University, Chico Lines: 27 In article <1447@trlluna.trl.oz> mathers@titan.trl.oz.au (Steven Mathers) writes: >Why doesn't commodore come out with a joystick with more than one >damned button? Games software has grown increasingly more complex >since space invaders, and the amiga is fantastic for games, being >originally designed for such, and yet we are still restricted by >an interface designed (?) years ago. I for one am sick of good games >becoming almost unplayable by having to resort to stupid let-go-of-the >joystick-and press gymnastics. Is it possible to >use one (or gasp! *2*) of the spare lines used by the mouse for use as >joystick buttons? Here, here! I too am appalled at how developers write all their games for Single-Button Digital JoySticks. C'mon you game developers, The hardware DOES SUPPORT *TWO* FIRE BUTTONS. And there are ANALOG JOYSTICKS OUT HERE. What's REALLY agravating are games like Battle Squadron (which I think is the best game to come out on the Amiga since F-18) where in MOUSE mode it WILL check button TWO (for Nova Missle launching), but in JOYSTICK mode it DOESN'T. Aaaaargh! Did they go out of their way to do this??? -- Matt *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* % I could almost be tempted to give up % mrush@csuchico.edu % % homebrew hardware hacking... % mrush@cscihp.UUCP % *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* This is a SCHOOL! Do you think they even CARE about MY opinions?!