Xref: utzoo comp.sys.amiga:56860 comp.sys.amiga.hardware:1626 Path: utzoo!utgpu!news-server.csri.toronto.edu!mailrus!cs.utexas.edu!rutgers!faatcrl!jimb From: jimb@faatcrl.UUCP (Jim Burwell) Newsgroups: comp.sys.amiga,comp.sys.amiga.hardware Subject: Re: Amiga joysticks Message-ID: <1373@faatcrl.UUCP> Date: 9 May 90 02:51:52 GMT References: <1447@trlluna.trl.oz> <1990May07.224940.1915@csuchico.edu> Followup-To: comp.sys.amiga Organization: FAA Technical Center, Atlantic City NJ Lines: 26 mrush@csuchico.edu (Losing Peer on the Net of Life) writes: > Here, here! I too am appalled at how developers write all their games >for Single-Button Digital JoySticks. C'mon you game developers, The hardware >DOES SUPPORT *TWO* FIRE BUTTONS. And there are ANALOG JOYSTICKS OUT HERE. > What's REALLY agravating are games like Battle Squadron (which I think >is the best game to come out on the Amiga since F-18) where in MOUSE mode it >WILL check button TWO (for Nova Missle launching), but in JOYSTICK mode it >DOESN'T. Aaaaargh! Did they go out of their way to do this??? The only game I know of which uses an analog joystick is "Air Warrior", an excelent multi-player on-line combat flight simulator on GEnie. Dunno if they use the second joystick button though. (I never bought a joystick and hooked it to the Amiga) Although I suspect they probably have it wired to release bombs. C'ya, Jim -- James S. Burwell UUCP: ...!rutgers!faatcrl!jimb Internet: jimb@faatcrl.UUCP "The Maker is the one who is part of what he makes." - The Redbird, from _The Tales of Alvin Maker_