Path: utzoo!utgpu!news-server.csri.toronto.edu!mailrus!umich!samsung!munnari.oz.au!bruce!trlluna!titan.trl.oz.au!mathers From: mathers@titan.trl.oz.au (Steven Mathers) Newsgroups: comp.sys.amiga Subject: joysticks Message-ID: <1477@trlluna.trl.oz> Date: 8 May 90 23:32:55 GMT Sender: root@trlluna.trl.oz Lines: 34 > So you want more buttons, eh? How about analog x-y, two fire buttons > and an analog throttle control? These features come with the CH Products > Flight Stick, which is currently the only joystick my current project > will support. You can actually have 5 fire buttons with an analog > joystick, if you so desire. IBM analog joysticks are easily adapted to > the Amiga and they cost $19 and up ($50 for the Flight Stick). The trouble is that unless either Commodore or a few of the larger companies that make joysticks get into the act, the software developers wont support more than one button. If there are any software developers out there, I think they should add the code to recognize the extra buttons for pragmatic reasons. 1) The games will be easier to play, and more enjoyable, hence more copies will be sold. Its a very economical way to improve gameplay by a large degree vs. programming effort. 2) The joystick manufacturers will follow the trend. ...and for the joystick manufacturers... 1) If you get in first with a decent multi-button joystick (ie: not those stupid fighter pilot ones with the enormous handles and the flanged niblicks etc..) then you will have a marketing edge. 2) You could probably increase your profit margin as the cost to change the design to include one or TWO PLEASE extra buttons would be less than the markup you could get away with for the better product. So get with it guys... Stefo.